Special Playing Rules - LTP2


  1. All games start at 6:00pm with the first 30 minutes reserved for learn to play activities. LTP activities will be implemented in a flexible fashion and will be directed by individual team coaches. This is followed by a 45 minute game.
  2. No game may go beyond 7:15pm except to finish an inning. 
  3. All players will appear on the batting order (whether they are in the field defensively or not). Eg. if 12 players show up for a game, all 12 go on the batting order and bat in turn.
  4. An offensive inning consists of once around the lineup. All players will bat in each inning.
  5. There are unlimited defensive substitutions, ie. defensive players can rotate into the game at anytime. However, the batting order cannot be changed.
  6. Lead off is not permitted - runner may only advance on a hit ball.
  7. Baseline distance - 45 feet.
  8. The coach or designate shall pitch to his/her own team (batters will not hit off a batting tee). The maximum number of pitches for a turn at bat shall be seven (7). If the player does not hit a fair ball he/she goes to first base if a swing was taken on at least four pitches. There are no strike-outs or walks.
  9. Players are required to wear a batting helmet, when batting and/or running.
  10. The final batter of the inning must be announced as such to the opposing coach who will advise the defensive team. After the last batter completes a turn at bat, play is stopped when the ball is held at home plate by any defensive player.
  11. The Official Ball will be the 11" Indoor Flexiballs.

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